A downloadable game for Windows, macOS, and Linux

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WARNING: the game contains murder (not described or shown) and mentions of blood.


Armed with the sword of the Dream King, you arrive in the Realm of Dreams to slay the beast responsible for a sudden wave of nightmares that befell your town of Ivehorn. You promised you'll do it, after all, and you will keep your promise.

But are you really the hero you think you are?


FEATURING:

>about 2k words

>2 endings

>4 tracks made by yours truly

>1 renamable character

>1 beast to slay (or is it a beast, really?)


Made for Velox Turbo 2023

Third place in the Theme Inclusion category

Fifth place in the Narrative category

GUI by Skolaztika

["Ill-gotten Light" is the seventh game in Oneiron series. All Oneiron games can be played as standalone titles, however, if you want more from the same universe, you might enjoy previous entries in mainline series, "Convergence" and "Let's Get Bitter Together".]

BEFORE YOU PLAY [REALLY IMPORTANT] [PLEASE READ.]

Due to some coding shenanigans, the game will break if you play it twice. If you intend to know both endings, save your game RIGHT BEFORE MAKING the branching choice ["Cry"/"Laugh"] and load your save after finishing the game. I'll fix it, but not now. I'm so tired.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorNaarel
GenreVisual Novel
TagsDark, Short, supernatural

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Click download now to get access to the following files:

Ill-gotten Light (PC version) 52 MB
Ill-gotten Light (Mac version) 47 MB

Development log

Comments

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GUHHHHHH I LOVED THIS SO MUCH??? The way it started one way, with the player (and the MC) feeling as though they know their duty and what needs to be done, but the longer the game goes on, the more and more their conviction starts to dwindle. And in the end, the final choice isn't even to fulfill the promise but rather the reaction... I played both endings (I was actually able to play both of them despite reading later that I should have done the Save/Load thing LOL the error didn't come until after so it was fine ðŸ¤£ðŸ’¦) The difference in the endings, particularly that final line in red, was so chilling and is still sitting with me as I sit here and write this.

The writing as always is simply superb. The way you create this sort of unease in your dialogue and narration, making it feel almost impossible to know the truth hidden within, is always wonderful, but works all the better here in this game where the whole theme is about questioning this latent truth. It works so well!! I'm also in love with how you handled Pharmakon and the color-changing eyes. Sob and the BG. So simple yet somehow so isolating and foreboding??? That void-like gray with nothing but the bloody altar. Everything about the aesthetics of the game felt so unnerving.

As someone who's played the other games in the series I do have some context about Ivehorn and the plague causing the people to fall asleep, though now this feels like it just opened up so many more questions LOL Which is so fascinating to me, as it's like, every time I learn a bit more I also get even more questions, so the world feels like it keeps expanding further and further lkadfas

SOB ALSO THE SHEER FACT THAT YOU MADE THIS IS IN ONLY 4 DAYS THAT'S LITERALLY SO IMPRESSIVE HHHHHHHH

Just a really fantastic, chilling, and thought-provoking piece that adds another line of lore in the Oneiron universe. It also fits the them of the jam so well (just realized there was a theme when I was reading about it LOL). Really well done (as always but still) 💕

(1 edit)

Wow, this was so good!!! The discussion was interesting, and I could feel the doubts and the ambiguous feelings of the protagonist, not knowing who they should trust, being torn between their promise and their feelings! The feeling of a fight was also very well transcribed, it felt epic and yet frightening! Pharmakon's motivations were also ambiguous, 

Also, I love Pharmakon's design (also, the name's... interesting) and the background. There was something hopeless, colourless and somehow... just fatal? Nothing to think of, no escape, just a ritual sacrifice as an initiation rite. And the ending, without spoiling it, sold the idea of fatality which doesn't appear for the first time in your games, and that I still love so dearly.

Congrats on a great game, Naarel!!!!

EDIT: I think I can't rate the game since I wasn't a participant to the jam, but 5 stars of course defvgfredfr