Ohh this was excellent, super intriguing, Naarel! I love how even though there are deeper mysteries and lore at play with the cult, fundamentally it's a story about two estranged sisters. The dialogue and writing in general is SUPERB and so realistically written. I can appreciate that both choices lead to the same conclusion - it does hammer home the fact that, no matter what Cassidy says, nothing will change. As an O2A2 entry, I also appreciate that you didn't use a sprite! It really emphasizes Cassidy's loneliness, as if she is all alone in the subway.
(Cannot believe that the follow-up to this is Shibboleth dgfdfgdg)
A good idea. Could be the prologue of a longer game with different sceneries and characters to talk to, not only phone calls and thoughts while going by train.
Hey! Thanks for playing. Pride is a part of a bigger universe (to which belong my previous game, Blood in the Wine, and my incoming game, Tourist in the Waking World) and a bit of a prologue to a bigger game I want to make at one point. I might expand Pride at one day, but I'm not sure about how far I'll go with modifying the base concept of it. Either way, thank you for your feedback, I really appreciate it
Hey! Thanks for recording your playthrough. Also thanks for giving a score based opinion, it's really motivating. And thanks for the third time for playing!
Hey! Thanks for taking your time to record your playthrough, I really appreciate it. I know it's really short, but I had to comply with O2A2's 1000 words rule – there's a small chance I might revisit "Pride" in the future to expand it. Either way, thank you for playing!
Also you made me realize that I forgot to put the credits in the game itself, I should probably fix that
Oh, I was hoping to see future developments on this game. It has a lot of potential. I'm sure it's a lot of work to put these games together, so I understand if you don't develop it any further. Also, I didn't notice there weren't any credits.
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Ohh this was excellent, super intriguing, Naarel! I love how even though there are deeper mysteries and lore at play with the cult, fundamentally it's a story about two estranged sisters. The dialogue and writing in general is SUPERB and so realistically written. I can appreciate that both choices lead to the same conclusion - it does hammer home the fact that, no matter what Cassidy says, nothing will change. As an O2A2 entry, I also appreciate that you didn't use a sprite! It really emphasizes Cassidy's loneliness, as if she is all alone in the subway.
(Cannot believe that the follow-up to this is Shibboleth dgfdfgdg)
This is so relatable. Fortunately, my sister and I worked through it. Wonderful writing.
I'm glad that you managed to work through it and I hope that you'll never have to go through that again. Wishing all the best to you
A good idea. Could be the prologue of a longer game with different sceneries and characters to talk to, not only phone calls and thoughts while going by train.
Hey! Thanks for playing. Pride is a part of a bigger universe (to which belong my previous game, Blood in the Wine, and my incoming game, Tourist in the Waking World) and a bit of a prologue to a bigger game I want to make at one point. I might expand Pride at one day, but I'm not sure about how far I'll go with modifying the base concept of it. Either way, thank you for your feedback, I really appreciate it
https://youtu.be/p_R20KdEqRs
Hey! Thanks for recording your playthrough. Also thanks for giving a score based opinion, it's really motivating. And thanks for the third time for playing!
This is a nice small project. The dynamic between Cassidy and her sister makes the story interesting.
Hey! Thanks for taking your time to record your playthrough, I really appreciate it. I know it's really short, but I had to comply with O2A2's 1000 words rule – there's a small chance I might revisit "Pride" in the future to expand it. Either way, thank you for playing!
Also you made me realize that I forgot to put the credits in the game itself, I should probably fix thatOh, I was hoping to see future developments on this game. It has a lot of potential. I'm sure it's a lot of work to put these games together, so I understand if you don't develop it any further. Also, I didn't notice there weren't any credits.
Oh, and you're welcome.