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WARNING

This story is told through the eyes of an actively suicidal person. Please proceed with caution. If you struggle with suicidal thoughts yourself, reach out to a mental health professional. Additionally, while the character is based on my real experiences and thoughts, I am not suicidal, so please don't try to organize any interventions for me (as it unfortunately happens when I try to tackle such topics in my art)

This isn't really a game. 

I wanted to make it for a long while. It's a reminder that suicide isn't a cheap gimmick that you use for shock value. It's a reminder that someone taking their life means that there will be friends left to grieve, stories never told, games never finished.

I finished this game, though I should've been gone for years now, and I couldn't be more grateful for it.


Dedicated to Ewelina - the girl I'd remain forever if I went through with it.

Updated 7 days ago
Published 13 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(74 total ratings)
AuthorNaarel
GenreInteractive Fiction
TagsDark, Experimental, Mental Health, Narrative, Short

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unnamedgame-1.0-pc.zip 33 MB
unnamedgame-1.0-mac.zip 28 MB

Development log

Comments

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(+2)

This game reminded me of my life, I'll be honest. Life really can be horrible at times, and you want to be happy for people even if you aren't. Feeling so useless at times and really hurting. This helped me a lot to clear my mind of suicidal thoughts; I don't know how, but it really helped. Thank you for making this game; it was interesting and I loved the plot behind it!

idk, it feel like the character dead so we can move on :/

(+1)

Hi henlo! First of all, thanks for taking your time to play the game.

And yes. She's dead. That's it. That's because this is what the reality of suicide and death in general is like. Someone's gone and now you're left to deal with it. If you don't feel anything about it, that's still a valid reaction. Ultimately, this world is built for the living, and you need to carry on – as the narrator herself says.

(+4)

Finally felt in a good enough space to play this. Now I'm having a hard time even knowing what to write here. I'm not very good at putting my own thoughts into words. Or describing how I feel. I can describe how characters feel and what they go through but never myself. Maybe it comes from a disconnect with not ever wanting to see myself in a story because I don't like myself enough 🤣...... /hj

I'm feeling very strange now after playing this and feeling so many of my own thoughts reflected on the screen. And I just want to thank you for making this and putting it out there. Something so raw like this takes a lot of courage to share.

So thank you. Thank you for sharing your words. Your thoughts. A place you've once been. Thank you for finishing [this] game.

I don't know why but despite being suicidal, I didn't feel anything. This is written well though. Deep.

Hi! I'm currently working on a thesis capstone about video games that tackle big issues, and found your game to be extremely powerful and brave. I'd love to do a short email interview with you! Feel free to reach out if that sounds like something you'd be interested in :)

Hi henlo! Is there any way to reach you? I don't really know how I'd do it on itch unfortunately and I'd rather not have my e-mail hanging there

yeah! My email is alexvass2020@gmail.com

Send me an email and I’ll send you some questions!

also, I’m more than down to use a different platform of communication as well, whatever works best for you!

(+1)

im so sorry :(

(+2)

// heads up, very lax talk abt suicide

This really made me melancholic which, tbh , I kinda already guessed I was gonna feel even before I downloaded the game. In a lot of ways, this reminded me of the suicide note I had written a few years ago. I had talked about regrets, my family, my friends. I talked about dreams I had dedicated my life to and how that passion wasn't enough to make me want to stay alive. I talked about feeling tired and wishing I could close my eyes and never open them again. There were a lot of things I said which the game reminded me of and it kinda makes me smile cause, "Oh, I guess I wasn't the only one thinking that."
The narrator talking about how much effort it is to try to die and I wanted to laugh cause true! I remember when I reached out to a professional, I talked about how even if I wanted to die, it was so fucking bothersome to figure out how to do it. I talked about various methods and why those weren't feasible or realistic or how I couldn't do any of those without being questioned.  I had told them that in a joking manner, but I did seriously think about which way was the easiest to go.
Besides myself, it did also make me think of my friends, a few of which have attempted. They were unsuccessful, thankfully but sometimes when things are too quiet I go check on them. Tbh, I think the idea of suicide never leaves you, even if you've gotten better. The thought isn't that prominent but sometimes they sit at the back of your head, whispering, tugging at the sleeves of your clothes, and telling you to look at them. I'm better now. God, so much better. But yeah, it's still there.
Idk what else to say really, it's very straightforward. Not much theatrics. Like yeah, I'd believe this was someone's last words. For the sake of saying something objective, the medium was really helpful in creating the overall mood. No GUIs, no choices, nothing pretty cause yeah the game is not getting finished but there are beats. Pauses. So yeah, that helps in creating the visual image of a rambling narrator. If this was executed in a different medium it wouldn't be as effective.
anyways, nice game. made me think a lot and reflect. i'm glad to still be here. 

(+1)

Oh that actually make me cry

I cant download the game I click on download but its not downloading:( please help!

Hi! I'm a bit busy right now so I might not get back to you really fast, but where does it happen? Do you press download here on the main page or download on the later page after the Pay What You Want prompt? (I know I was somewhat confused by that back in the day too ngl so I need to make sure)

Yes. I click on the download button, then I click on "no thanks just take me to downloads" and then I go on the final download page and click on the download button, but my download just never starts:(

I have windows. btw:D and its okay if you dont get back fast. I will wait for you :3

Hi hi! I'm out of the game jam trenches so I can answer. I don't know what may cause this because I can download it just fine. Have you tried clicking the "downloads not starting?" text that's to the right side from the downloads themselves? There should be an option to enable alternative download mode and this generally should help. It's hard to see this option if you have itch's dark mode on, unfortunately.

Yea I have tried, it says maybe its not downloading because of restricted regions, did u restrict the game in any places? but however its still not working :( maybe my PC is glitching

I didn't restrict anything (I don't even know if I have an option to do so) so perhaps it is your PC's fault. I'm not entirely sure what I can do about it; I'll try to look into it and see if there's something that can be done from my side. If you don't mind me asking, do you have an Android phone? I plan to release this story for Android sometime soon, so perhaps you could experience it this way when I do so?

(+1)

The "description" alone is making me feel things.

(+4)

While it’s debatable whether or not you could even consider this a game, that’s ironically what makes it resonate so deeply. I’ve been thinking about tackling suicide/depression in games lately so this gave me a lot to think about. Even as someone with first-hand experience it can feel like an impossible task because of self-doubt. Like what if no one gets it? What if it’s too depressing? What if people think I’m a bad person? etc. etc. So I applaud your courage in putting such a raw and unfiltered depiction out into the world. Thank you for sharing this, and I’m glad you’re still with us today.

(+9)

Had a lot of thoughts thinking about this game: https://cohost.org/highimpactsex/post/5640953-some-thoughts-on-i-w

(+4)

A short story that manages to say a lot. Using the Ren'py default UI makes it all seem even more real. It's very bleak and grim (and rightfully so: it's about a distressing topic), but I appreciate how earnest and heartfelt it feels.

I wouldn't say this is a 'nice story', but it's definitely an interesting experience. Thank you for creating and sharing it!

(+3)

"They picked all the right options" absolutely crushed and gutted me. But this was...poignant.  This was a perfect execution of what having suicidal ideation is. The lack of will power to do anything and the crushing weight of wishing you could, yet not being able to. Major credit to the dev for writing this. 

(+4)

Suicide is always a tricky thing to handle in media, and I think the culture around the discussion of it is what makes it that way. There isn't really a way for someone to talk about being suicidal or having suicidal thoughts without others using institutionalization as a weapon. If conversations would be had more easily imo people would have higher standards for how the act of suicide is portrayed in media. 


Its not easy knowing that you just don't care, even though you want to. It's not easy seeing how little accountability is held for writers/ artists portraying what it's like being suicidal. I did cry through the whole game because I was reading the thought process i been having snice i was in grade school, without getting to tmi lol, this game read  like my thoughts. 


The part where the narrator gets the brief drive to want to live, it hit hard. trying to grasp tightly to that feeling, so you can go on for a little bit more, before it slips away from you and you're right back to where you started, spiraling. It's rough. And I don't think it's a feeling that goes unexplored in lots of portrayals of suicidality . So many of us are searching and clinging onto reasons to live, and to leave the cycle of depressive thoughts behind


When the cg popped for his death came up in that game I was less shocked and more just disappointed with the presentation  and confused at the writing decision . Narrative writers have control over the pacing and content of their stories, and his death was abrupt and in all honesty felt unneccasry to supporting the themes of the game.  Care of the player was not in mind when that ending, or any of the endings tbh, were deveploed. 


Anyways, thank you for making a game like this, reading it actually made me feel a bit better and more understood  then i have in a while

(1 edit) (+6)

God, I've been thinking about this for hours since I read it. I even read it twice and thrice even! And every time I do, I also think about the child I knew long ago thinking these same thoughts that Ewelina did.

Since growing up from being that child, it's also bothered me how some authors treat suicide as shock value. I have a planned game that's centered around suicide and dying and I'm always constantly worried about whether I should go forward with publishing it because I fear im not giving the subject matter the gravitas it deserves. I'm grateful for games like yours that capture and emphasize the reality of how exhausting and terrifying it is to be numb like that and not be able to get out of feeling like no matter how hard you try. It gives me more to think about how to handle this subject in my work.

Thank you for making this, and I'm glad you're still here. I also hope the food you cook is always delicious.

(+9)

Thank you for making this game.

It was painful to read, but also cathartic? And there's something about seeing all the comments on this page. To know that so many of us are understanding, have been to this dark place, and have come out the other side. I'm happy we're all still here.

I related heavily to that feeling of tiredness. Being barely able to get out of bed because of the exhaustion of it all. Losing track of days because it's all the same. Those feelings are so hard to overcome.

I am 99.9% sure I played the game that's referenced and it had a similar effect on me. It made me ill, seeing something so unempathetic and blatantly clout chasing from a popular dev. Knowing an artist made that CG, programmers saw it and didn't say anything, a ton of commenters and reviewers are joking about it. I felt alone, like I was the only one disturbed by it all. The lack of care and thoughtlessness. So, thanks for making me feel like I'm not the only one who reacted strongly to it.

Thank you for finishing this game. And thank you for treating this subject with the gravity it deserves. 

(+3)

Hi henlo! Thanks for playing. I don't have a lot to say, but I still want to reply. I am really moved by how this comment section managed to gather so many people who are still standing here. I am really glad that everyone is here to share their experiences and show that you can struggle, and yet still stay. And I won't deny, reading this comment and thinking about it really brings a tear to my eye. Thank you for that. I hope all goes well for you.

(+3)

I remember how I used to not relate to these sentences of the game. I was the friend who finished her games, achieved her goals, and went through adventurous memories and experiences, the friend who would check on others and take them out of their misery no matter what. But now I'm lost. I joke about death and how to find peace with it, and fortunately, it does make them laugh. I won't kill myself, but I die every day. I keep a balance because I appreciate life, but still, I find myself sleeping for 16 hours and lost in depressing thoughts. Hopefully, one day, I get better, and finish my games.

(+1)

Hi! Thank you for playing. 

I went to a school that was sometimes called "suicide school" due to two students who took their lives somewhere in early 2000s. Everyone I knew there coped with their declining mental health by joking about death and related topics, and so did I. We just do what we have to do to cope sometimes, and I understand that.

I'd rather avoid giving any advice; I'm just some guy on the internet, not a mental health professional, and everyone is different. What I know is that going on is hard, but it does get better eventually. You'll finish your games, I believe in it.

(3 edits) (+4)

I don't really have a way to describe how I felt while playing the game other than it  hit close to home.

Read a few comments and I am honestly glad to see so many people empathise with the game, and are still here, alive and commenting. Stay safe everyone. 

Thank you for making the game and having the courage to publish it.


/!\TW: suicide and mental health and a spoiler for the game

"It looks so effortless": I've thought the same when I saw characters in medias committing suicide. And I felt a little jealous at how easy it looked to them. My main reason for not doing it was " What if my death pushes my friends over the edge?", "What if I end up in a coma?", "What if I fail to do it well, and it just ends up being painful?" and all those doubts. There's so much to worry about. I remember trying to desperately search for a reason to keep going on while I felt myself getting numb. Like "I need to see x character have a happy ending"

And oh god, when the MC went on about how they tried their best but didn't manage to make it work again and again. And the moment of resignation. It was painful to read. Made me wish I could hug MC.

I could write a lot more but I'll stop for now. Sorry for rambling so much. I am just really emotional after playing the game. (I replayed it a few times, and I'll probably do that again)

I may delete the TW part later. I am starting to regret it ghfdiorh

Anyways

Truly thank you for making this game and take care.

(+1)

Hi hi! First of all, I'm glad you're here. And yeah, I can relate to all of the thoughts you talk about here. You wish it was easy but also you keep thinking about all the things that can go wrong and all of that. And finding a reason to go on, no matter how small, is a really good thing. That's how I'm still there.

Never be sorry for opening up. Thank you for being here, hope you take care too.

(+7)

Naarel, this game left me a bit speechless. I don't have a headache anymore so I can comment, but I have to thank you for making it. It was strong - you are strong for creating this.

I don't know how to approach it, so I guess I'll just share my own emotions? I honestly felt... numb. Which is good... I mean, not feeling numb lol, but, without going too much into unnecessary details, when I used to have suicidal thoughts of my own, what I generally felt was numbness. Not necessarily sad, but desperate to find an exist, a loophole, anything that would give meaning to life, or make me want to live again. My most frequent thought was: "Well, if I attempt suicide and survive, maybe I'll find new perspectives?" So yeah, I didn't cry playing the game, because I never even cried for myself: I was strangely nonchalant about it, and that's something you managed to hit... However, other players felt sad, cried and I think that's a testament to the authenticity of what you did: whatever it is, you managed to touch  on something which is at the core of the "suicidal ideation" experience which, rather than chanelling a specific emotion, evokes something true to the person who went through it.

And I'm happy I didn't give in. I'm happy you didn't give in. I'm sad for the people who decided to leave. And I'm proud of you for creating something so beautiful, and, if the game in question wasn't the seed of it, I'm happy that you managed to turn something so horrible into the catalyst of something authentic and, again, and perhaps it's the wrong word to use, beautiful. Not because suicide is beautiful or to be glamourised: beautiful because you refused this. You refused to instrumentalise it, to paint it under any sorts of colours: you stood proud and stared at it, in everything it is. Not something gruesome. Not something freeing. Just void. Thanks for finishing this game. Ewelina would be proud too.

(+6)

Hi hi Chim! Thank you for playing this game. Honestly, I'm glad you're showing a perspective of someone who had a bit different reaction to it all. I guess that validates my view of art: it's going to provoke different reactions in different people. And the comment about loopholes and finding different perspectives is so real. You don't really want to die, just... have a solution. And I'm glad you didn't give in, just like I'm glad I didn't give in. I wish I didn't have the experience necessary to make this game in the first place, but I do have it, and I guess that was the best way to use it, if that's the right word. Thank you for this comment.

(+3)

Made me sad all day 10/10

I remember when the thing that I used to get the idea as far away as possible was "don't even think about it, funerals are too expensive" in retrospective I don't think it was the best logic haha, but it helped me at the time, and hey, whatever works to keep us going!

I'm glad we survived.

Best wishes for you and your cats!!

(+4)

Hi hi! Thank you so much for playing and sorry for making you sad (and before you say that I shouldn't be sorry, well, I'm gonna be anyway lmao). And to be honest, before I became aware of my own transness and my goal became "I don't want to die under a name that doesn't belong to me", the "funerals are too expensive" thing was my main motivation LMAO. And yeah! The reason might seem a little weird in retrospective, but in the end, if it works, it works. And that's the most important. I'm also glad we survived, and best wishes to you as well.

(+2)

god, i hope you can cook for someone you can hug tight.

(+3)

Hi! Thank you for playing. It's a very short comment, but it's a quote that is now seared into my brain. I think I'll write it down somewhere, actually. Thank you very much for it.

(1 edit) (+3)

I would consider saying something like : "take care of yourself" or "remember that you are loved"...

But these don't work on me, and I'll assume they maybe don't mean much to you either.

Just know that there are people who feel the same way. They share your pain, your struggles. They feel worthless, meaningless.  They wish to be gone forever. There are plenty of those people around you. 

Tell yourself what you would tell them if you where to meet.

Tell yourself what you think would comfort them.

Try feeling empathy towards yourself.

No matter how many times people tell you that they love you, that they care about you... You're the one that should be telling yourself those words.

(+3)

Hi! Thank you for playing. I think what you're saying here is pretty important. It's very easy to dismiss the love and care we get from others - it was easy for me, for sure - but you can never dismiss the love and care you give yourself. This is still a big part of my life as of now: the idea that I have to be able to love and forgive myself, and treat myself just like I'd treat someone else. Do I always do that? No, but it's a part of the process, I guess. It's a long road, but you need to begin somewhere. Thank you for this comment. Hope you're treating yourself well too.

(+3)

played, cried, had to take a walk. 

Can't put long sentences like other people do because it left me feeling a lot that I can't weight. 

Good game

(+3)

Hi henlo! Alex I'm gonna hug you so hard if we ever meet. Thank you for playing.

(+2)

thank you for making this. 

the main character hit a raw nerve with me.  whether it was being a burden to their friends and family, not seeing a future for themselves, or seeing other game devs use the act as shock value or as a way to earn cheap sympathy for their blorbo.

i don't want to talk much about my own experiences (i'm going through something different as a dev), but this title made me feel less alone in the world. 

please take care of yourself.

(+2)

Hi! Thank you for playing. I don't know what you're going through (and it's valid to not tell), but I hope you'll end up being fine. I'm glad I could make you feel a little bit less alone in all of this. And I hope you're also taking care of yourself.

(+3)

Thank you for making this. Thank you for opening your heart and speaking out and dredging up a piece of your experience that, frankly, you didn't have to. You didn't owe us that vulnerability & you let us see, anyway. 

-

Sincerely,

Someone else that wanted to see some real depictions of suicidal ideation. That understood it.

Stay safe.

(+2)

Hi hi! Thank you for playing this game. It wasn't easy to open up like this and I still feel a little weird with the fact that I ended up doing it, but seeing comments such as this one reassures me that it was the right decision. Thank you for it, and I hope you stay safe too.

(+8)

Honestly, I'm quite speechless after playing this game - and so I will try my best to form coherent thoughts about it.

Since I always do try to touch on technical aspects - I appreciate that, in this game, there were none. There's nothing except the text, playing out on a black screen. It's hollow and empty and lifeless and it perfectly encapsulates the feelings that the game is trying to portray. The game FORCES you to focus entirely on the words, and they're painful to experience. It's a brilliant construction - one that simultaneously represents the MC's attitude towards their passion, their mindset as a whole, and the "anti-glamorization" of suicide as a topic. 

==========TW: Discussions of suicide/mental health==========

The rollercoaster of emotions through this game is heartbreaking. At first, it seems like the MC is just losing passion for their craft - it's disheartening, but understandable, and not too worrying. And yet then, you can see how that attitude towards their passion extends to other things - and recognize how bad the situation actually is. And then - there's a brief moment of optimism, where the MC regains determination to take control over their life and decides to LIVE - before it all goes crashing down. And then it just spirals - even reflected in the prose itself ("get up. get punched to the ground. get up. get punched to the ground"). And finally there's just a moment of resignation - that nothing will change. It perfectly encapsulates the feelings of a suicidal person - the downward spiral, the brief moments of positivity, the feeling that, at the end of it all, you're lying at the bottom of this gigantic hole, and you can't get out. And it isn't even worth trying. 

I think what made me cry the most about this game is not the suicidal ideation itself, or even the conclusion - instead, it's the sheer amount of kindness and encouragement the MC has towards others in their life. How they recognize how much kindness and love their friends extend towards them, but they're not quite able to take those words to heart. How they worry whether their friends will feel bad after they're gone. How they want others to succeed and be happy and make their games - to do things they can't. How they put all of their effort into putting on a mask - to convince their friends that they were fine and happy. "i put all of my strength into making sure my friends remember me being happy" is such a POWERFUL line. It's absolutely shattering that the MC can extend this kindness and understanding to others and can't treat themselves in the same way - and yet it happens to so many of us. And at the end of it all - the MC still implores the audience not to follow them. To find another solution. Because they know it's not the solution. The last line "I'm sorry for not finishing the game" - is such a poignant one. As if the MC knows that it's not the solution, and somehow they're disappointing everyone - and, in their final moments, they're not at peace, they're not happy that it's over - they're just sorry. 

The discussion of suicide as a "meta" concept in media is an interesting one - suicide happens so easily in a story because the author just writes it. For a writer, writing a suicide is "effortless." It's a simple concept, and it's something that I've felt (that sometimes things in media feel "cheap" or "exploitative") - and yet I've never really been able to vocalize it. I think that applies to a lot of things in media - murder is easy. Trauma is easy. Even healing from trauma is easy. The author just commands the character, and it's done. And we shouldn't do that. It's never "effortless." 

I do eventually want to tackle the topic of suicide in a work. I actually have a game actively planned for this year, where I hope to tackle the topic in a sensitive, compassionate, and understanding way. However, after playing this game - I am profoundly humbled. It made me realize that, despite my good intentions, I have NOT adequately explored the depths of the topic; I have not fleshed out the MC well enough. Currently, his reasons for committing the act can be summed up in a few sentences - when it's never that simple. A few lines from the devlog struck me very deeply - the fact that many authors treat suicide as a "physical act," when it reality it is a "slow death." I will reassess my outline with greater thoughtfulness. Thank you for the lesson.

I cried a lot while playing this, and it touched me in ways that I really can't explain. Thank you very much for making this. And to Ewelina, most of all - thank you. 

(+2)

Hi hi Chatter! Thanks for playing this game and thank you for such a long comment. My reply won't be that long. I'll just say that I do trust you to handle such themes correctly, based on your work I've seen so far. If you'll want someone to take a look at that future project, let me know; I'll be more than happy to help out on that side of things. Again, thank you for playing. It means a lot.

(+2)

Very understandable LOL and thank you so much for the offer 🥹 I'll definitely reach out if I need a good pair of eyes on it! Thank you again for making this!